Stillgrid

Simple Coloring

One digit, a chain of strong links, two colours — and every cell that sees both loses the digit.

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The pattern

Pick one digit. Wherever a unit — a row, column, or box — has only two cells left where that digit can go, those two cells form a strong link: exactly one of them is the digit. Chain the strong links together and colour the ends alternately. When you're done, one colour is the digit's true set and the other is entirely blank — you just don't know yet which is which, and you don't need to.

Colour a digit's strong links in two alternating colours. A cell that sees both colours can't hold the digit — whichever colour turns out true, that cell would sit beside a copy — so the digit is removed.

Why it works

Every strong link is a coin flip with two faces, and colouring records the parity: the two colours are the two faces. Exactly one colour ends up holding the digit everywhere it's painted; the other holds it nowhere. So consider any uncoloured cell that sees one cell of each colour. If the first colour is the true one, the cell collides with that copy; if the second colour is true, it collides with the other. There is no third option — the digit is impossible there.

A second elimination falls out of the same parity: if two cells of the same colour ever share a unit, that colour would place the digit twice in one unit — impossible — so that colour is false and the other colour is true everywhere at once.

How to spot one

A puzzle that needs one

Generated and verified by our grader: singles carry this puzzle almost the whole way — then it stalls, and a single simple-coloring move is the only thing that breaks it open. That one move is what earns it the Nightmare grade.

25 givens · graded Nightmare · 57 solver steps · Simple Coloring × 1

Copy it into the difficulty grader to see the certificate yourself, then go colouring on a fresh board.

Common questions

What is simple coloring in sudoku?

Simple coloring works on one digit at a time. Wherever a unit has only two candidate cells for that digit, the two cells are strongly linked — exactly one of them holds the digit. You colour along these links in two alternating colours, so one colour is the true set of that digit and the other is empty. Then two rules eliminate: any cell that sees both colours can never hold the digit, and any colour that appears twice inside one unit is false outright, making the other colour true.

Do I have to guess which colour is the right one?

No — and that is the whole point. You never decide which colour is the true digit. Both eliminations hold in either case: a cell that sees both colours loses the digit no matter which colour wins, and a colour that repeats inside a single unit is impossible on its own. Coloring is deduction, not trial and error.

How hard is simple coloring?

Stillgrid grades coloring in the Nightmare tier — the top of the technique ladder, alongside forcing chains and ALS moves. Puzzles that genuinely require it are rare among generated grids; the sample on this page provably needs exactly one coloring move and nothing harder.

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